Krushanu
Waghmare

You already read the professional bit, Here’s how you can understand me quicker!

Openness

Conscientiousness

Extraversion (Sociability)

Agreeableness

Neuroticism (Moodiness)

Krushanu
Waghmare

Hire me Immediately

You already read the professional bit,

Here’s how you can understand me quicker!

Openness

Conscientiousness

Extraversion (Sociability)

Agreeableness

Neuroticism (Moodiness)

You already read the professional bit, Here’s how you can understand me quicker!

Krushanu
Waghmare

Hire me Immediately

Openness

Conscientiousness

Extraversion (Sociability)

Agreeableness

Neuroticism (Moodiness)

Experience

MyelinZ, Manchester, UK
Video Game Designer

  • Partnered with cross-functional teams to improve core game play by refining game mechanics, visual elements, and localization efforts.

  • Demonstrated high adaptability and problem-solving skills to meet project deadlines in a dynamic startup environment.

UNESCO(Live Project), UK
Video Game Design

  • Directed a video game prototype highlighting deep-sea ecosystems and human impact, collaborating with animators and developers to create an immersive experience.

  • Designed game mechanics and narrative elements to foster empathy for marine life, enhancing player engagement by 25% through play testing and refinements.

  • Integrated animation into the game development process, streamlining asset creation and enhancing visual storytelling, which reduced production time by 20% and improved team efficiency.

Skillmatics, Mumbai, India
Board Game Designer

  • Engineered 25+ prototypes for tactile toys using diverse materials like wood, plastics, and foam, focusing on high-quality craftsmanship to meet rigorous safety standards and enhance user engagement.

  • Designed product manuals with vibrant color palettes and simplified language, improving accessibility and engagement across diverse demographics, including children aged 6 and above.

  • Established and led the company's 3D design team, enhancing game showcases and streamlining the design process to reduce production time.

  • Orchestrated the entire lifecycle of three new board game concepts, from initial ideation to final production, illustrating over 300 unique cards and writing 10,000+ words of rulebook text.

  • Organized and led bi-weekly design reviews, mentored 3 junior designers in 3D modeling and texturing, and improved asset quality by 40%, earning recognition from company leadership within six months.

Forbes Marshall, Pune, India
Product Designer (Intern)

  • Formulated design modifications to address thermal expansion issues in the new valve design, achieving a 15% reduction in stress concentration and improving operational lifespan by two years.

  • Developed and validated 3D models and tolerance stack-up analyses, presenting design modifications to development and manufacturing teams, with solutions adopted into the final product design, resulting in zero recalls.

Education

Master’s in Game Design

Jan 2025
University of Arts London

Bachelor’s in Product

Design

Jun 2021

MIT - ADT, India

Recognition

Skills

Game Design & 3D Skills:

Graphics & 2D Skills:

Languages

Hindi (Native)
English (Native)

© 2026 Krushanu Waghmare | Designed with beer and love

© 2026 Krushanu Waghmare |

Designed with beer and love

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